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Posted 20 hours ago

GMT Games | Space Empires 4X | Board Game | Ages 12+ | 1 to 4 Players | 180 Minutes Playing Time

£9.9£99Clearance
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ZTS2023
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About this deal

Most of the information you’re required to record is pretty straightforward: purchases of units and investments in technology. They’re extremely difficult to kill so if one happens to drift into your home system, fasten your seat belt! The cumulative Damage is now 2 which is equal to the Blue Cruiser’s Hull Size and so a unit is eliminated. But, there is a rule that prevents a defending unit from benefitting from a Defense Tech bonus which is higher than its Hull Size.

At the start of the game you may only build Scouts, Mining Ships, Colony Ships, Ship Yards, and Decoys. Sometime over the next few months, I’ll see if I can convince 3 other players to join me for a game using all the Advanced and Optional Rules. It was probably not the best scenario to start with because Doomsday Machines are really only a small part of the standard two- or multi-player game. There are some good things to say about this game, and I’ve said them (and quoted others saying them). Scenario Cards: 30 or so cards, and 1 or 2 could be flipped to change the overall galaxy conditions for the game.To say that the game rewards aggressive play is an understatement; the scenario book literally states ' Be Aggressive - This is a game that rewards aggressive play. The play area is made up of hexes representing regions of space, and game pieces are represented by square or hexagonal tokens.

Purchase Limits: You may not build ships if all group counters of that ship type are already in play (unless you Scuttle ships to reuse the counter). Gamers who have been playing war games for years will easily recognize the quality of the design and the care that went into crafting it.

You can move each unit 1 space at a time up to the limit determined by your Movement technology level (which starts at 1 space per Turn). A few of the guys at my gaming group, myself included, are quite partial to space-themed board games.

In a four player game, even with all Advanced/Optional rules in use, I do suspect that there will eventually be two basic problems. Victory conditions invariably involve destroying the home world of the opposition, be them one or more.The Blue BB’s Hull Size is 3, so three “damage” must be inflicted before it will suffer an actual unit loss. The hope is that this will provide the best chance of making the game enjoyable to the widest range of gamers. The numeric “2” marker underneath the Blue Cruiser group is flipped over to its “1” side, and the Damage marker is removed. Good player reference sheets make it easy to look up what you are capable of doing based on your current technology levels. In this example, the “To Hit” number is 6 (8 – 2), so Yellow must roll a 6 or less to score a hit (note that a roll of “1” always scores a hit regardless of the “To Hit” number).

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